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Argument or argument? Since the first instance has defined its array properties by typing an argument, it is not possible to specify the properties of the first instance. On the other hand, the second objects has the types of input argument and input argument but uses a keyed input for the dimensions table. Thirdly, the third item uses a keyed property to adjust everything.
Optionally, you can reinitialize the objects properties with message triggers from a Loadborg objects, as shown below. One of the fastest ways to find out the attribut properties of an item is to query the Inspektor Viewer screen. You can do this by choosing the item and typing the /alt i key or click the i symbol on the right hand side symbol bar.
At the bottom of the screen you will find the actual setting of your properties. Another (and very useful) property of properties is that you can ask a jitter item to tell you what value it currently has saved for a particular property. To do this, query the Max messaging tag get followed by the name of the tag you want to know about ( without spaces ).
Resulting value is issued by the jitter objects as a value signal (starting with the name of the attribute), sent to the correct exit of the objects and allows easy separation of value for each of the objects. There are two types of messaging that you can transmit to any jitter objects, gettingattributes and gettingstate, to display all the properties used by the objects.
Retattributes causes the jitter construct to print the Gettributes construct followed by a listing of all attribut keys that the jitter construct can understand. If you experiment with a few jitter items, you will quickly see that many of them, such as mode, model and dimension, are pretty much default.
There are others (e.g. a face plate in a yellow brassy object) that have a particular significance for the thing they use. A gettingstate messages outputs all jitter properties as if every possible jitter property request had been done at once. Then you can use routes, unpacking, and other Max items to retrieve the properties as needed.
You will later come across several jitter artifacts in the Tutorials where the attribute changes due to computations in the entry grid (or a recent open file). You can query the relevent attribute to determine the results of the computation of the object.